...Ow?

by BluDragon 28. March 2012 09:54

Hockey sticks to the face kinda hurt.

Tags:

Why hello!

by Renya 25. March 2012 13:09

I s'pose that I should set up my section of the blog, now shouldn't I?

 

Allow me to introduce myself. I'm Brennan Vigil, also known as Renya/ShikkokuNoRenya. I'm a friend of BluDragon's from school. I help him with some of his various projects. I mainly do level design, concept art, weapons balance, and a bit of coding here and there.

I'm currently working on my own Culminating Challenge project, which is a map for Team Fortress 2, and I'll try to update here as much as I can.

I will also be using my Twitter account, @ZO_Productions to keep people updated on my progress with all of my game development ventures!

Tags:

Renya's Stuff

Already falling behind with this blog!

by BluDragon 12. March 2012 10:03

I just realized I haven't been keeping up with this blog. Considering that this is part of my evidence for my Culminating Challenge, this is a very bad thing!

I've gotten my project approved, as of March 6th, and have begun work already.

Here's the current list of features I'm working on:

For the player:
 -Movement - Left, Right, Jump
 -Varying jump height and run speed by power-ups
  --When the player has a High-Jump, the backpack will change to a propeller, which will spin faster if the player is jumping
 -Has a time limit to adhere to, otherwise the level resets.
For the enemies:
 -A total of four visual differences (2 Police, 2 Alligators/Crocodiles)
 -2 behaviors - One where the enemy walks off the ledge, one where they turn around (Like the Green/Red koopas in Mario)
 -Enemies will die when if the Player has an invincibility power-up
For the power-ups:
 -3 total - High Jump, Fast Movement, and Invincibility
 -Power-ups last for a set time, likely 1-3 seconds.
For the levels:
 -Some levels should scroll to give a sense of size.
 -3 Zones - Sewers, Industrial Zone, Jail
 -Levels should have a varying time limit
For the menu:
 -2 Screens - Help/Main Menu
  --Main Menu will take you between the Help/Game states
  --Help Menu will display controls.

Graphics I am anticipating and whether they're done:
Player
-Main Body - Done
-Lights - Done
-Backpack - Done
Enemies
-Police Officer 1 - Done
-Police Officer 2
-Green Alligator
-Blue Alligator
Tileset
-Sewers
-Industrial - Mostly done
-Jail
Power-ups
-Invincibility - Done
-High-Jump
-High-Jump Backpack - Done
-Speed Boots
Menus
-Help Screen - Done
-Main Menu

Sounds:
 -Player Jump
 -Out of Time
 -Enemy Death
 -Player Death
 -Power Up collect
 -Level complete

Music:
 -Main Menu Music - Found
 -Game Music - Found

Tags:

Culminating Challenge | Pnuematic

Testing a color-scheme

by BluDragon 2. March 2012 09:33

Which do you think is best?

 Raiiinboooows

Tags:

Culminating Challenge | Pnuematic

This week

by BluDragon 1. March 2012 11:52

It's been slightly busy. Been filling out forms and working on art work for my game.

I've decided on the name of 'Pneumatic', a rather fitting name for a steampunk game, right?

Anyways I decided to show off some of the art I've done so far:

 

The bot is for refrence

 

Edit: Fixed the image.

Just a silly mistake.

 

Edit 2: Forgot to mention that the image will auto-update whenever I make a change to the website's version.

Tags:

Culminating Challenge | Pnuematic

Links

About the Author and Editors

BluDragon, aka Dusty, aka Darkandroid.

I really don't care which you use.

 

Also my friend Renya is an editor here.

Be nice to him.

Back to main page.

Month List