Already falling behind with this blog!

by BluDragon 12. March 2012 10:03

I just realized I haven't been keeping up with this blog. Considering that this is part of my evidence for my Culminating Challenge, this is a very bad thing!

I've gotten my project approved, as of March 6th, and have begun work already.

Here's the current list of features I'm working on:

For the player:
 -Movement - Left, Right, Jump
 -Varying jump height and run speed by power-ups
  --When the player has a High-Jump, the backpack will change to a propeller, which will spin faster if the player is jumping
 -Has a time limit to adhere to, otherwise the level resets.
For the enemies:
 -A total of four visual differences (2 Police, 2 Alligators/Crocodiles)
 -2 behaviors - One where the enemy walks off the ledge, one where they turn around (Like the Green/Red koopas in Mario)
 -Enemies will die when if the Player has an invincibility power-up
For the power-ups:
 -3 total - High Jump, Fast Movement, and Invincibility
 -Power-ups last for a set time, likely 1-3 seconds.
For the levels:
 -Some levels should scroll to give a sense of size.
 -3 Zones - Sewers, Industrial Zone, Jail
 -Levels should have a varying time limit
For the menu:
 -2 Screens - Help/Main Menu
  --Main Menu will take you between the Help/Game states
  --Help Menu will display controls.

Graphics I am anticipating and whether they're done:
-Main Body - Done
-Lights - Done
-Backpack - Done
-Police Officer 1 - Done
-Police Officer 2
-Green Alligator
-Blue Alligator
-Industrial - Mostly done
-Invincibility - Done
-High-Jump Backpack - Done
-Speed Boots
-Help Screen - Done
-Main Menu

 -Player Jump
 -Out of Time
 -Enemy Death
 -Player Death
 -Power Up collect
 -Level complete

 -Main Menu Music - Found
 -Game Music - Found


Culminating Challenge | Pnuematic

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About the Author and Editors

BluDragon, aka Dusty, aka Darkandroid.

I really don't care which you use.


Also my friend Renya is an editor here.

Be nice to him.

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