Letting go of a character can be tough.

by BluDragon 15. July 2013 17:39

S'funny, Mafia Dudes existed for so long as just that, a mafia dude who shot stuff, that I almost never consciously considered using anyone else. But I did know that Mafia Dudes was too silly for it's own good...

It originally started as an idea that would be a project that I couldn't kill off, because no idea was too silly to implement. So in the 'first' version, you could play as the Mafia Dude, Gangster Guy, Master Chief, Sergeant Johnson, Mario, Luigi, Beat, Zero Beat, Gordon Freeman, Adrian Shepard, Ratchet, Clank, Ermac (Although almost impossible to, you could), Raiden, and Sub-Zero. Most of these people did the same thing, just reskins, but they existed none-the-less. There weren't that many enemies in that version of Mafia Dudes either; a Lightning Dude, a Flying Bastard, a Creeper, and if you were playing on the Cave Story map, a Critter and an Angel. Weaponry was varied, far as I could tell at least, there were basic weapons, like the pistol, the tommy gun, a rocket launcher, a bouncing saw-blade gun, a shotgun, a flamethrower, a gun which shot a snake which followed your mouse, the Needler from Halo, the RYNO from Ratchet and Clank, a warp pipe which shot fireballs, the Aries and Glob guns from Borderlands, a minigun, a weapon which shot solid spires of rock, and something called the "Classified", which shot someone with one bullet that on impact split into many homing bullets. You cycled through these weapons by picking up crates, some weren't even accessible unless you picked up a flashing crate as a certain character. The first Mafia Dudes was very strange, indeed.

Super Mafia Dudes was a bit of a reboot, though not by much, the old characters were thrown out for the most part, and you could instead customize your character. Weapons were more basic, but could be made with special parts and elements. What was added though, were more enemies, crates, and bosses. SMD was the first of the three games (The first one was remade into 'arcade' in Mafia Dudes) to actually have a basic grunt, and aside from him had 5 unique enemies, some of which had variants which brought the total up to 14 enemies. There were more crates in this version than just the rainbow crate, weapons crate, and healing crate in SMD. The rainbow crate gave you a brand new weapon with guaranteed attachments and an elemental effect, the healing crate got a new variant where it could also increase your health, there were also trapped crates, crates which randomized your weapon's attachments and element, a safe which dropped a lot of money, a slot machine with a random effect, and a crate crate which spewed out other crates. As for bosses, the hidden Renya/Ryo boss from Mafia Dudes was remade into the Void Knight boss for SMD, there was also a flying undead snake/dragon boss called "Skelerak", and a Giant Zombie boss which spawned other, smaller zombies. All in all though, SMD was actually very different from the original.

I thought it was doing fairly well, so while Greenlight was still free, I posted it there. It got shot down, and fast. I swore I'd make it better and return, but afterwards, well, SMD just fell into limbo. I still worked on sprites of the Mafia Dude, but I couldn't decide on what to do with him any more. Maybe the failed Greenlight campaign tainted him to me or something. Either way, I believe it's time to shelve the Mafia Dude for a while, which is interesting to me, because this'll mark the first time I've just up and replaced a character in one of my games. Well, we'll see how this goes from here, because work on this new game which I don't have a name for yet is starting, and the gears are turning once more.


Blog General | Mafia Dudes | This new game which I don't have a name for yet

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BluDragon, aka Dusty, aka Darkandroid.

I really don't care which you use.


Also my friend Renya is an editor here.

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